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Rules & Competitors Obligations

SNOOPOOL - by combining the games of Snooker and Pool, SNOOPOOL was born, thereby creating a game that is not as difficult or complicated as Snooker but a fun and exciting game that is more technically challenging than Pool.

THE GAME, OBJECTIVES AND RULES OF SNOOPOOL

SNOOPOOL is played with a snooker cue on a full-size snooker table using the addition of 2 new balls which are known as the SNOOPOOL balls. The new colours are Amethyst and Graphite. The game is played using a total of 16 balls: White ball (cue-ball), Black ball, 7 Colour balls: Yellow, Green, Brown, Blue, Pink, Amethyst and Graphite and 7 Red balls. One player plays for the 7 Colour balls and the other player plays for the 7 Red balls.

The objective of the game is for a player to pot all their chosen balls (7 Colours or 7 Reds) in any order and successfully pot the Black ball into any pocket with the cue-ball remaining on the table.

SNOOPOOL should be played in a polite and respectful manner. It is expected that players will always play the game in the true spirit of sportsmanship. Players are to shake hands before and after a competitive match.

  1. TO START THE GAME/FRAME: For each game/frame to start, place the 15 balls, 7 Colours and 7 Reds along with the Black ball in the correct order (as per the example below) into the triangle.




  2. Position the triangle so that the Black ball is over the Pink spot on the table, making sure that all balls are touching.

  3. To decide which player is to break off: Either toss a normal coin (choosing heads or tails) or a SNOOPOOL coin (choosing logo or non-logo). The winner of the toss has the choice of selecting to play either the 7 Colour balls or the 7 Red balls and also has the choice to break off or elect the opponent to break off first. In a match format the players alternate the break off in subsequent frames, choosing to play for Colours or Reds before breaking off. The same rule applies if you are playing agame of Doubles (4 players).

  4. Two Possible ways to break off: Either by breaking only a few balls off the pack, Snooker style, or by scattering the pack, Pool style. The player to break off must place the cue-ball anywhere on or within the lines of the “D” section of the table. The player must then strike the cue-ball to hit one of the chosen balls (7 Colours or 7 Red balls) and at least one ball from the pack (any Colour or a Red ball) has to hit a cushion. If this does not happen the opponent is awarded 2 shots.

  5. When a player breaks off and one or more of the player’s selected balls are potted, the player continues on with the break.
    The break comes to an end when the player misses a pot or makes a foul or an intentional foul shot, or a player makes a Total Clearance Break to win the frame (see rule 16).

  6. On break off, or during the game, if a player selected to play the Colour balls and a Red ball falls into a pocket the opponent is then awarded 2 shots. The same applies if the player selected to play the Red balls and a Colour ball falls into a pocket the opponent is awarded 2 shots.

  7. If a player pots the Black ball from the break off, the opponent is awarded the frame. Likewise, if a player pots the Black ball during a frame i.e. before all 7 selected balls have been potted, the opponent is awarded the frame.

  8. If the cue-ball falls into a pocket on break off or any time during a frame, the opponent is awarded 2 shots, and the cue-ball is repositioned on or within the lines of the “D” section of the table for play to continue, except if the opponent is playing for the Black ball (see rules: 9 & 15).

  9. If the cue-ball or an opponent’s Colour/Red ball falls into a pocket whilst attempting to hit or play to pot the Black ball or after the Black Ball is potted, the frame is awarded to the opponent.

  10. If any type of foul or foul shot is committed during a frame (including: playing a shot before all balls come to rest; mis-cue; commit a foul on a touching ball; any equipment, clothing or any body part including hair, touching a ball; push or jump shots; failure to keep at least one foot on the floor whilst playing a shot) the opponent is awarded 2 shots and the cue-ball can be played either from where it comes to rest, or it can be repositioned on or within the lines of the “D” section of the table for play to continue, except if the opponent has called an intentional foul shot or is playing for the Black ball (see rules: 13 & 15).

  11. All balls potted, including balls that are potted either by a foul or an intentional foul shot, will remain in the pocket and will no longer be in play with the exception of the cue-ball which, if potted by a foul/intentional foul shot, is to be put back and repositioned in the “D” section of the table for play to continue, except if the Black ball is being played (see rules 9 & 15).

  12. Failure to hit a ball twice in a frame if the player has clear sight of both sides of any of the player’s chosen balls: the referee will announce a “first miss” penalty and will award the opponent 2 shots and will also warn the player that a “second miss” will result in the opponent being awarded the frame. The opponent can continue to play from where the cue-ball comes to rest or can have the cue-ball repositioned on or within the lines of the “D” section of the table for play to continue. This rule does not apply if a player is snookered to begin with. If the opponent is on the Black ball, rule 15 applies.

  13. A player is permitted one intentional foul shot per frame, but must announce the intentional foul shot before it is to be played and the opponent is awarded 2 shots. The cue-ball must be played from where it comes to rest on the table.
    If the opponent is on the Black ball, rule 15 applies. If a player makes a second intentional foul shot in the same frame, or the referee deems the shot to be a second intentional foul shot, the opponent is awarded the frame. An intentional foul shot may not be called when playing for the Black ball.

  14. If a player is snookered after a foul shot is committed by the opponent, the player is awarded 2 shots and can continue to play from where the cue-ball comes to rest or can have the cue-ball repositioned on or within the lines of the “D” section of the table. If a player is snookered after an intentional foul shot, the player is awarded 2 shots but, must play from where the cue-ball comes to rest. If the opponent is on the Black ball, rule 15 applies.

  15. A player will only have a one-shot attempt at a time on the Black ball even if the opponent has fouled or intentionally fouled the previous shot.

  16. Total Clearance Break: Achieved when a player pots all chosen balls (7 Colours or 7 Reds) without missing a pot and then successfully pots the Black ball with the cue-ball remaining on the table in one visit to the table (rule 9 will apply).

  17. There is no set time limit for a player to take a shot, however, it is expected that players take each shot within a reasonable time (e.g. 30 seconds or less) from when all the previously hit balls on the table come to rest. In the event of a competitive match, the referee can use discretion and invite a player to “hurry along”. In extreme cases, if the referee feels that a player is continuously timewasting, the referee has the power to give a timewasting warning. If a player continues and persists to timewaste after the initial warning from the referee, the referee will award the frame to the opponent.

  18. THE WINNER OF THE GAME: The player that pots all of the chosen balls (7 Colours or 7 Reds) and successfully pots the Black ball with the cue-ball remaining on the table is deemed the winner.

  19. If a Referee is present at a match: The referee will take whatever action is necessary to ensure that the spirit and rules of the game are observed and are upheld. In the event of gamesmanship being displayed, the referee will give a warning, if persistent, will award the frame to an opponent and in severe cases disqualify a player. Players are not permitted to seek advice from the referee on how to play the game. The penalty for seeking advice is to forfeit the frame.


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